The controversies and events that would come to be known as Gamergate began in 2014 as a personal attack on Quinn, incited by a blog post by Quinn's former boyfriend, Eron Gjoni.
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Game developer Zoë Quinn was the initial target of the harassment campaign She ultimately fled her house out of fear for her safety. Quinn documented the harassment she received and spoke openly to the media about it, which led to even more intense abuse against her, including the posting of her home address online. Quinn was subjected to several months of harassment after its release, including rape and death threats. The game received positive reviews in the gaming media, but faced backlash online from gamers who disliked its departure from typical game formats emphasizing violence and skill and who opposed "political" intrusions into gamer culture.
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In 2013, Zoë Quinn, an independent game developer, released Depression Quest, a text-focused game designed to convey the experience of depression though a series of fictional scenarios, based in part on Quinn's own experience with the illness.
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Gamergate supporters have frequently denied the harassment took place or falsely claimed that it was manufactured by the victims. These claims were widely dismissed as trivial, conspiracy theories, groundless, or unrelated to actual issues of ethics in gaming. Gamergaters falsely accused Quinn of an unethical relationship with journalist Nathan Grayson, and more generally claimed there was unethical collusion between the press and feminists, progressives, and social critics.
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Gamergate proponents ("Gamergaters") have stated that they were a social movement, but they had no leaders or manifesto, and statements claiming to represent Gamergate have been inconsistent or unfounded. Gamergate is viewed as a right-wing backlash against progressivism. The harassment campaign included doxing, threats of rape, and death threats. Beginning August 2014, it targeted women in the video game industry-notably game developers Zoë Quinn and Brianna Wu, and feminist media critic Anita Sarkeesian. Gamergate was an online harassment campaign, initially conducted through the use of the hashtag #GamerGate, that promoted sexism and anti-progressivism in video game culture. For other uses, see Gamergate (disambiguation).